Post by account_disabled on Feb 21, 2024 19:25:00 GMT -8
You could say it Fortnite is entering a new phase. With the release of Lego Fortnite , Rocket Races and Fortnite Festival , the game is now more than just a popular battle royale - it's a platform designed to host many different types of experiences. That change was preceded by an event that returned the game to its roots with Fortnite OG, which returned to the original Battle Royale map along with classic weapons and vehicles. And that was a very intentional strategy on the part of Epic Games.
According to Epic Executive Vice President Saxs Persson Luxembourg Mobile Number List the release of Fortnite OG was meant to create a buzz before the release of new games. “We had a goal of reactivating a lot of our 500 million accounts that maybe weren't playing Fortnite anymore, and I thought Fortnite was just a battle royale,” he explains. “You need to pay attention to see that this is really very different from what we were six years ago. OG was the first step.” It certainly seems to have worked in that sense; Epic previously said that Fortnite had 100 million players in November, the best month in the game's history.
The second step is the launch this week of those three games developed by Epic, each aimed at a different audience. It's still too early to know if any of them will be successful, but the early signs are encouraging. At the time of writing, nearly 2 million people were playing Lego Fortnite while more than 800,000 were playing Fortnite Festival , both of which had topped the traditional battle royale. Persson says the goal isn't necessarily to beat the game's current core mode. “The ultimate goal is for that to be possible. [for another game to overtake battle royale],” he says. “We're not building something with the idea that Battle Royale will just fall by the wayside.
According to Epic Executive Vice President Saxs Persson Luxembourg Mobile Number List the release of Fortnite OG was meant to create a buzz before the release of new games. “We had a goal of reactivating a lot of our 500 million accounts that maybe weren't playing Fortnite anymore, and I thought Fortnite was just a battle royale,” he explains. “You need to pay attention to see that this is really very different from what we were six years ago. OG was the first step.” It certainly seems to have worked in that sense; Epic previously said that Fortnite had 100 million players in November, the best month in the game's history.
The second step is the launch this week of those three games developed by Epic, each aimed at a different audience. It's still too early to know if any of them will be successful, but the early signs are encouraging. At the time of writing, nearly 2 million people were playing Lego Fortnite while more than 800,000 were playing Fortnite Festival , both of which had topped the traditional battle royale. Persson says the goal isn't necessarily to beat the game's current core mode. “The ultimate goal is for that to be possible. [for another game to overtake battle royale],” he says. “We're not building something with the idea that Battle Royale will just fall by the wayside.