Post by Hken on May 29, 2012 0:19:09 GMT -8
At the start of the game, when you get attribute points from leveling and adding fellows, stack the majority of them to stamina if you want to level quickly. You can power level to 6 without any stops if you place all your points in stamina (that's without even adding fellows, which give you a 5 point bonus each), and you could probably get to level 20 in a single day, just don't plan on doing any serious attacking and you'll be a real easy target if people select you in the battle screen. Once you get to 50-100 stamina (depending on how quickly you want to level), you can start spreading to att/def. Just remember, the faster you level, the quicker you'll get regular access to better cards.
- For defense, a few people will say it's not especially important, some others say it's useless. Personally, I think you should have at least enough to use your 5 best defenders (preferably enhanced too). Getting attacked during normal game might not mean more than losing some rupies and maybe a treasure, but during events like Holy Wars that just passed, high level characters with little to no defense were easy targets and big liabilities to Orders trying to place high in the ranking, and an Order having a strong defense leader was huge.
- In the beginning, don't worry about enhancing low power cards that you can get through quests, just evolve them until you have them to their 4th stage. After you have a card at 4th stage, then you can start using the extras to enhance your other best att/def 4th stage cards, or high normal/rare cards you might have gotten from card packs.
- Try to get as many cards as you can at each stage, even if you don't plan on keeping them. The more different cards you have at one point or another, the more cards you'll be able to carry due to the archive bonus.
- If you do start enhancing a card, try to max it out. While the price of enhancing rises, the higher the level goes, you also get bonuses for maxing out a certain number of cards (the first one says 5, but I got it after 3). Plus, if the card is high enough, you'll end up keeping it in a line up for a long time. The first or second card I maxed out was a power 13 4th level Dragon, and at level 57, it's still in my main line up.
- Don't use cards with buffs/debuffs to enhance unless you're using them to enhance another card with buffs/debuffs. If you enhance this way, you have a chance to level up the buff/debuff level along with the cards basic level. I wouldn't try to level up a card's skill level though, until it's in final stage or it's a high power rare or high rare card that you know you won't be able to evolve anytime soon as evolving resets the skill level back to 1, just like it's basic level.
- Personally, I wouldn't worry about max leveling cards before evolutions for any normal cards, or high normals if you're finding it easy to get a hold of rares, unless they have an att and def buff, or an all faction buff/debuff.
- When it comes to saving cards, I keep a defense oriented card from each power level since those cards are picked based on your defense power when attacked, and a small group of attack oriented cards that I plan to max out and evolve since I rarely attack unless I can use my 5 most powerful hitters. Cards that are att/def balanced, i tend to enhance away (after I've added all stages of evolution to my archive).
- This isn't so much of a tip, as a peeve that I have. Don't bother offering a bunch of junk cards, for rare or high rare ones. While you might actually run across someone sooner or later who sees that as a good deal, I'm not interested in trading a Berserker for 10 cards I can pick up questing.
- On the other hand, if you pack rat cards for evolutions and possible trades like I used to, and you're running out of room, you could always offer cards in a trade that you know will get rejected to temporarily keep them out of your inventory to make up some room. Be careful though, I'm not sure how long cards will stay in the trade screen after a trade has been completed. If anyone knows if the game makes you auto claim cards after a certain amount of time, please let me know.
- Save your Holy Powders and Cure Waters early on, they're a wasted if used in the beginning of the game. These will be much more useful when you're higher up in the levels, and/or could possibly be used as chips in trades, especially nearing the end of events.
Hopefully these tips will be helpful to newbies, and maybe even a fresh point of view for more experienced players in such a new game. I'll probably add more ideas that are discovered or come to mind as time passes. Feel free to add starter tips you might have yourself, or dispute anything that I claim here. Enjoy.
- For defense, a few people will say it's not especially important, some others say it's useless. Personally, I think you should have at least enough to use your 5 best defenders (preferably enhanced too). Getting attacked during normal game might not mean more than losing some rupies and maybe a treasure, but during events like Holy Wars that just passed, high level characters with little to no defense were easy targets and big liabilities to Orders trying to place high in the ranking, and an Order having a strong defense leader was huge.
- In the beginning, don't worry about enhancing low power cards that you can get through quests, just evolve them until you have them to their 4th stage. After you have a card at 4th stage, then you can start using the extras to enhance your other best att/def 4th stage cards, or high normal/rare cards you might have gotten from card packs.
- Try to get as many cards as you can at each stage, even if you don't plan on keeping them. The more different cards you have at one point or another, the more cards you'll be able to carry due to the archive bonus.
- If you do start enhancing a card, try to max it out. While the price of enhancing rises, the higher the level goes, you also get bonuses for maxing out a certain number of cards (the first one says 5, but I got it after 3). Plus, if the card is high enough, you'll end up keeping it in a line up for a long time. The first or second card I maxed out was a power 13 4th level Dragon, and at level 57, it's still in my main line up.
- Don't use cards with buffs/debuffs to enhance unless you're using them to enhance another card with buffs/debuffs. If you enhance this way, you have a chance to level up the buff/debuff level along with the cards basic level. I wouldn't try to level up a card's skill level though, until it's in final stage or it's a high power rare or high rare card that you know you won't be able to evolve anytime soon as evolving resets the skill level back to 1, just like it's basic level.
- Personally, I wouldn't worry about max leveling cards before evolutions for any normal cards, or high normals if you're finding it easy to get a hold of rares, unless they have an att and def buff, or an all faction buff/debuff.
- When it comes to saving cards, I keep a defense oriented card from each power level since those cards are picked based on your defense power when attacked, and a small group of attack oriented cards that I plan to max out and evolve since I rarely attack unless I can use my 5 most powerful hitters. Cards that are att/def balanced, i tend to enhance away (after I've added all stages of evolution to my archive).
- This isn't so much of a tip, as a peeve that I have. Don't bother offering a bunch of junk cards, for rare or high rare ones. While you might actually run across someone sooner or later who sees that as a good deal, I'm not interested in trading a Berserker for 10 cards I can pick up questing.
- On the other hand, if you pack rat cards for evolutions and possible trades like I used to, and you're running out of room, you could always offer cards in a trade that you know will get rejected to temporarily keep them out of your inventory to make up some room. Be careful though, I'm not sure how long cards will stay in the trade screen after a trade has been completed. If anyone knows if the game makes you auto claim cards after a certain amount of time, please let me know.
- Save your Holy Powders and Cure Waters early on, they're a wasted if used in the beginning of the game. These will be much more useful when you're higher up in the levels, and/or could possibly be used as chips in trades, especially nearing the end of events.
Hopefully these tips will be helpful to newbies, and maybe even a fresh point of view for more experienced players in such a new game. I'll probably add more ideas that are discovered or come to mind as time passes. Feel free to add starter tips you might have yourself, or dispute anything that I claim here. Enjoy.